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![]() This way you can all have your best audio and help improve the audio quality of your content.)ĮDIT: For those who like to use headphones at times, and speakers another time, you'll need to change the 'Listen with' device on the Cable Output under the Recording tab to whatever device you would like to use at that time. (With this, if you wish to include your friend's audio, have them record their own audio with Audacity and then simply send it over to you. ![]() Also I have a launch.bat file set on start up so I dont have to start virtual. This way when you run virtual audio cable you still hear both but record separate line audios. You need to assign line 2 in team speak settings as audio output. Hopefully this helps out those who have had the same issue as myself. You need to split line 1 for headset/ speaker audio and line 2 for TS. ![]() I have made a quick 3 1/2 minute video tutorial here for those (like me) who learn better via visual stimulant (Also turned off ads on this as I did not make the tutorial, thus I'd be a douche fuck if I were profiting off of it): Īnd the free (Donationware, aka it is requested a donation to them if you enjoy the software, but not a requirement) virtual audio cables here: Right click on voicemeeter input, Set voicemeeter input to default and default communications (not needed, but I'm having all audio come out of this by default). The solution: Using a free virtual audio cable that is INCREDIBLY simple to setup (I was initially intimidated by the 'official' virtual audio cables everyone recommends. Go to the WINDOWS task bar icon for sound, right click, select playback devices. The problem: Recording the game audio but having the audio from Skype/Teamspeak be in the same track as the game audio, thus making it impossible to edit their levels, mute them at certain times, anything. ![]() Myself, and a lot of other friends of mine who do video content for YouTube, have been having this dilemma when trying to record gameplay of a multiplayer game. I use Winamp Global Hotkeys to choose and play wavs into any two way audio software like Skype, games, TeamSpeak, etc.
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